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Forged Iron

I almost always start to work on my projects from a conceptual level. I try to find a thread that binds some ideas together or an over-arching theme that can be explored over time. Answer the big questions, flesh out the loose ends. Wrap it all up to a coherent entity, sort of. Like a bit of internalized world-building, done for myself before I start. I want it to have its own life, so it could stand on its legs, without it piggybacking on something else. The hard part is to separate it from existing games and inspirational sources, without losing any necessary heritage, and still give it a distinct feel and its own identity. Semantics matter. In this case, Iron Facets was named after quite some consideration. But obviously, it is impossible to count everything in existence into that process. Both Iron and Facets were words representing something important […]

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