Vote 3: What should the dice pool be derived from?

We asked the following question for our crowd-directed experiment; What should the dice pool be derived from?? The options available were: Characteristics Skills Characteristics + Skills Multiple traits Other? From the start of the vote and until the 8th of January 2017 we received  44 responses, that were distributed as follows: Read the full premise post here.

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Vote 1: What dice pool complexity appeals the most to you?

We asked a question regarding the preferences for a dice pool complexity; What dice pool complexity appeals the most to you? The options available were: Simple (counting successes) Intermediate (as simple + special feature e.g. exploding) Complex (as intermediate + variations e.g. variable dice types or colors, nuanced pool rules etc) From the start of the vote and until the 26th of December 2016 we received  72 responses, that were distributed as follows: Read the full premise post here.

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The premise of a crowd-directed experiment

This is the first post of a serie aiming to explore what a crowd-directed rule system would look like (read more about what started all of this here).  To make this manageable, I have created a premise and the polls will involve both generic and detailed questions about game mechanics within its frames. The polls will be presented beforehand so your comments can be considered in time for the voting, and once they are, anyone is […]

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The research for a creator’s experiment

Earlier this October I made a research poll at G+ for a game project I have been working on, which is a mechanic involving point thresholds based on the number of scenes played in a session. I needed a rough average to base my assumption on and to evaluate my train of thought. The poll engagement turned out better than I ever expected, and over the course of a week I got several hundred responses. […]

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The “scenes per session” poll

While pinning down some cornerstones and mechanics for facets, I needed input and user data for a point function that deals with player character rewards, in relation to the number of scenes during a gaming session. So I ran a quick poll at G+ in four different groups to see how many scenes people play through during a session. And the response was great. In 48 hours I had about 300 respondents and a dozen of comments. R3sPec7!!1! At […]

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