Let’s talk about #workflow

Before I start, here’s a little bit about my background. When I started with my game design ventures when I was 19 or 20, I wrote pages and pages top down without no real plan och goal. I had at that time been a creative person for my whole life, was deemed an artistic child kid at a young age and was put into art schools. But I had never had any appreciation shown for my writing skills at that time, and I had never found any joy in writing either. In the times before desktop PC’s and digital publishing tools with only a Xerox available through a friends dad, we did early prototyping, layout, and design without knowing it. A calligraphy set spurred out creativity, so we practiced old style hand lettering. We did headings we cut out and glued on top of hand-drawn decorated character sheets to Rolemaster […]

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