Forged Facets is a simple fantasy story game built on the Facets Engine, a description-centered game mechanics framework, where you let the fiction dictate the use of mechanics, much like other story games have it done. Forged Facets is not bound to a specific setting but is designed to facilitate various degrees of collaborative narration. The project name was previously Iron Facets, but for a number of reasons, from January 2019, Forged Facets is the new name.
Based on both new and old designs I've experimented with, but with a heritage and influences from established story game principles, players familiar with games powered by the apocalypse (PbtA), forged in the dark (FitD), and powered by Fate, will quickly recognize its various components and approaches. It is designed around facets, which are descriptive labels on character and the world around them that can be addressed for advantage in play, along with arcs and hooks, which can be described as storyline cues that are tightly integrated into the experience mechanics. Characters have a set of traits ranging from zero to three, but no other scores or values. Instead, you use relevant facets as difficulty markers, and predefined playbooks make it easy to get started without any real experience from the game.
The design goals have been to create a small and fast-played, adaptable system, to make it modular and to give it a low learning threshold, usable off-the-shelf for any narratively driven game, or game design project.
Forged Facets has undergone a heavy revision under 2019, but the beta version is just recently off to the project editor.
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Docs for Download and Feedback
- Event Set - Altar of the Cursed Baron
- Character Keeper - Alpha Version
On the Table
- Module - Magic
- Module - Creatures and Encounters
- Module - Mastery Paths