System Comparisons

As the Facets Engine is currently under development and implemented in its first version in Iron Facets, I thought it might be in place to make some comparisons to give a better heritage overview of the system, and what you could expect from it. First of all, in its implementation in Iron Facets, it is designed to put the focus on the narrative rather than numbers, provide a collaborative framework and toolset for fantasy adventures. The design goals have been to create a small and fast-played, adaptable system, with descriptive faceted abilities instead of values and scores, and to cut away as much mechanical clutter as possible on the player side, all while staying within the framework games Powered by the Apocalypse have established. It is based on Alfacet System, my old lovechild I designed and played years ago, long before I discovered story games, using dice pools and trait […]

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